Board games and acquiring knowledge of history: research in university teaching
Аутори
Ilić Rajković, AleksandraSenić Ružić, Mirjana
Ljujić, Bojan
Остала ауторства
Bruillard, EricAnichini, Alessandra
Baron, Georges-Louis
Конференцијски прилог (Објављена верзија)
Метаподаци
Приказ свих података о документуАпстракт
The paper presents a qualitative research in the possibility of using board games as educational media in history teaching. The study included 58 pedagogy students divided in two groups (13 game-designers and 45 evaluators) and a subject teacher. The research was conducted during a course of The History of Schooling in Serbia (Belgrade University). Students were engaged in project-based learning, with the assignment to create board games, to play and evaluate them, and to present their views, through focus groups, on the possibilities of board games application in history teaching. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement, and that they had acquired knowledge of history with understanding and through problem-solving. Students-evaluators argued
that the games had helped them in acquiring and revising the knowledge from a new and unusual
perspective.
Кључне речи:
Board-games / Project-based learning / History knowledgeИзвор:
Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017, 2019, 40-44Издавач:
- IARTEM – The International Association for Research on Textbooks and Educational Media
Финансирање / пројекти:
- „Assesment models and strategies of improving the quality of education“ (no. 179060)
Институција/група
Andragogija / AndragogyTY - CONF AU - Ilić Rajković, Aleksandra AU - Senić Ružić, Mirjana AU - Ljujić, Bojan PY - 2019 UR - http://reff.f.bg.ac.rs/handle/123456789/3690 AB - The paper presents a qualitative research in the possibility of using board games as educational media in history teaching. The study included 58 pedagogy students divided in two groups (13 game-designers and 45 evaluators) and a subject teacher. The research was conducted during a course of The History of Schooling in Serbia (Belgrade University). Students were engaged in project-based learning, with the assignment to create board games, to play and evaluate them, and to present their views, through focus groups, on the possibilities of board games application in history teaching. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement, and that they had acquired knowledge of history with understanding and through problem-solving. Students-evaluators argued that the games had helped them in acquiring and revising the knowledge from a new and unusual perspective. PB - IARTEM – The International Association for Research on Textbooks and Educational Media C3 - Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017 T1 - Board games and acquiring knowledge of history: research in university teaching EP - 44 SP - 40 UR - https://hdl.handle.net/21.15107/rcub_reff_3690 ER -
@conference{ author = "Ilić Rajković, Aleksandra and Senić Ružić, Mirjana and Ljujić, Bojan", year = "2019", abstract = "The paper presents a qualitative research in the possibility of using board games as educational media in history teaching. The study included 58 pedagogy students divided in two groups (13 game-designers and 45 evaluators) and a subject teacher. The research was conducted during a course of The History of Schooling in Serbia (Belgrade University). Students were engaged in project-based learning, with the assignment to create board games, to play and evaluate them, and to present their views, through focus groups, on the possibilities of board games application in history teaching. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement, and that they had acquired knowledge of history with understanding and through problem-solving. Students-evaluators argued that the games had helped them in acquiring and revising the knowledge from a new and unusual perspective.", publisher = "IARTEM – The International Association for Research on Textbooks and Educational Media", journal = "Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017", title = "Board games and acquiring knowledge of history: research in university teaching", pages = "44-40", url = "https://hdl.handle.net/21.15107/rcub_reff_3690" }
Ilić Rajković, A., Senić Ružić, M.,& Ljujić, B.. (2019). Board games and acquiring knowledge of history: research in university teaching. in Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017 IARTEM – The International Association for Research on Textbooks and Educational Media., 40-44. https://hdl.handle.net/21.15107/rcub_reff_3690
Ilić Rajković A, Senić Ružić M, Ljujić B. Board games and acquiring knowledge of history: research in university teaching. in Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017. 2019;:40-44. https://hdl.handle.net/21.15107/rcub_reff_3690 .
Ilić Rajković, Aleksandra, Senić Ružić, Mirjana, Ljujić, Bojan, "Board games and acquiring knowledge of history: research in university teaching" in Changing media – changing schools? IARTEM 2017 14th International Conference on Research on Textbooks and Educational Media University Lusófona, Lisbon, Portugal, 27–29 September 2017 (2019):40-44, https://hdl.handle.net/21.15107/rcub_reff_3690 .