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Alternative approaches to adult education: Computer games based learning

dc.creatorKačavenda-Radić, Nada
dc.creatorNikolić-Maksić, Tamara
dc.creatorLjujić, Bojan
dc.date.accessioned2021-10-12T11:15:16Z
dc.date.available2021-10-12T11:15:16Z
dc.date.issued2011
dc.identifier.issn0352-2334
dc.identifier.urihttp://reff.f.bg.ac.rs/handle/123456789/1157
dc.description.abstractJedan od novijih fenomena savremenog virtuelnog sveta jesu računarske igre. Budući da imaju više namena i funkcija, u poslednje vreme se ispituju mogućnosti, prednosti i granice njihove upotrebe u obrazovanju i učenju. U tom kontekstu, osnovni cilj ovog rada jeste kritičko sagledavanje alternativnih pristupa obrazovanju odraslih. Predmet proučavanja je, dakle, učenje zasnovano na računarskoj igri (games-based learning). Sudeći po enormnom umnožavanju literature u poslednjih nekoliko godina, reč je o veoma aktuelnom fenomenu koji se povezuje sa nastankom novog stila učenja. Kao osnovne karakteristike samog pojma 'učenje zasnovano na računarskoj igri' izdvojene su sledeće: izraženo motivaciono dejstvo; aktivna participacija i kolaborativno učenje; jasnost saznajnih ciljeva; prevazilaženje nesigurnosti i neuspeha; refleksivnost scenarija i mogućnost prenošenja iskustava iz stvarnog sveta; sloboda reagovanja kroz niz definisanih akcija; jasno definisana povratna informacija za svaku preduzetu akciju; mogućnost procene napredovanja učesnika; usklađenost sa individualnim tempom učenja i intelektualnim sposobnostima; odsustvo autoriteta i formalnih instrukcija; mogućnost učestvovanja velikog broja korisnika. Posebno vrednim za populaciju odraslih smatramo aktivni, iskustveni i situacioni karakter ovog učenja. Tokom poslednje decenije u svetu se javljaju zasebne studije za obrazovno pripremanje profesionalaca u oblasti dizajniranja računarskih igara. Odlikuje ih izrazita idnterdisciplinarnost i multidisciplinarnost. Dizajniranje računarskih igara u funkciji obrazovanja i učenja odraslih je veoma zahtevan i složen proces.sr
dc.description.abstractComputer games are one of the latest phenomena of the contemporary virtual world. They have many usages and functions, and latelely; possibilities have been studied concerning their advantages and limits of their use in teaching and learning. In this context, the basic aim of this paper is critical observing of alternative approaches to adult education. The subject of the research is therefore games-based learning. This phenomenon is very actual and it is connected to the new style of learning, according to the enormous references which have appeared recently. As basic characteristics of the very term 'learning based on the computer game', there are following characteristics stressed: strong motivational action, active participation and collaborative learning; clearness of the cognitive aims, overcoming insecurity and failure, reflexity of the scenario and possibilities of transmitting knowledge from the real worlds: freedom through many defined actions; clearly defined feedback for each action; possibilities of estimating students' advancement; adjustment with individual pace of learning and intellectual abilities; absence of authority and formal instructions; possibility of participating a great number of users. Particularly valuable for the adult population is active, experimental and situational character of learning. In the recent decade, there have been separate studies in the world for educational preparation of the professionals in the field of designing of computer games. Those are characterised by inderdisciplinarity and multidisciplinary. Designing computer games with the function of education and learning of the adults is a very demanding and complex process.en
dc.publisherUniverzitet u Beogradu - Učiteljski fakultet, Beograd
dc.relationinfo:eu-repo/grantAgreement/MESTD/Basic Research (BR or ON)/179060/RS//
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceInovacije u nastavi
dc.subjectučenje zasnovano na računarskoj igri (games-based learning)sr
dc.subjectračunarska igrasr
dc.subjectedutainmentsr
dc.subjectdizajniranje računarske igre u svrhu obrazovanja i učenjasr
dc.subjectgames-based learningen
dc.subjectedutainmenten
dc.subjectdesigning a computer game with the aim of education and learningen
dc.subjectcomputer gameen
dc.titleAlternativni pristupi obrazovanju odraslih - učenje bazirano na računarskoj igrisr
dc.titleAlternative approaches to adult education: Computer games based learningen
dc.typearticle
dc.rights.licenseBY
dc.citation.epage29
dc.citation.issue3
dc.citation.other24(3): 19-29
dc.citation.rankM52
dc.citation.spage19
dc.citation.volume24
dc.identifier.fulltexthttp://reff.f.bg.ac.rs/bitstream/id/149/1154.pdf
dc.identifier.rcubhttps://hdl.handle.net/21.15107/rcub_reff_1157
dc.type.versionpublishedVersion


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