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Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial

Authorized Users Only
2016
Authors
Rodriguez-de-Pablo, Cristina
Popović, Maša
Savić, Andrej M.
Perry, Joel C.
Belloso, Aitor
Dimkic-Tomić, Tijana
Keller, Thierry
Article (Published version)
Metadata
Show full item record
Abstract
Research findings indicate that intensive therapy is essential for achieving better outcome in post-stroke rehabilitation. However, with the increasing number of stroke patients and limited healthcare resources, it is difficult to provide the needed amount of therapy. Robot-assisted rehabilitation based on serious games may offer the solution for providing a more autonomous and scalable training that can be transferred out of the clinic and into home environments. Robots offer precision and repeatability of movements that can be used to provide safe and intensive rehabilitation exercises, both at home and in the clinic. Serious games can provide an enjoyable and effective way to motivate patients to increase both the quality and quantity of therapy. In addition, these technologies can also be used to remotely assess the motor performance of patients and the therapy progress. The ArmAssist is a recent example of a low-cost robotic system designed specifically for post-stroke upper-limb ...telerehabilitation. The system incorporates a set of serious games for assessment and training, further described in this paper. Preliminary results from the ongoing clinical study reveal very positive responses from 10 patients and 2 therapists about the usability and integration of the system in the clinical setting. Training with this system is shown to be beneficial and enjoyable, and highly motivates patients to continue and endure longer durations of training. More data and analysis is required to extract further conclusions.

Keywords:
Upper-limb rehabilitation / Stroke / Serious games / Robotic rehabilitation / Reach training / Quantitative assessment / Motivation / Home-based telerehabilitation
Source:
Advances in Neurotechnology, Electronics and Informatics, 2016, 12, 63-78
Publisher:
  • Springer International Publishing Ag, Cham

DOI: 10.1007/978-3-319-26242-0_5

ISSN: 2195-3562

WoS: 000385253800005

Scopus: 2-s2.0-85010350078
[ Google Scholar ]
7
3
URI
http://reff.f.bg.ac.rs/handle/123456789/2202
Collections
  • Radovi istraživača / Researcher's publications - Odeljenje za psihologiju
Institution/Community
Psihologija / Psychology
TY  - JOUR
AU  - Rodriguez-de-Pablo, Cristina
AU  - Popović, Maša
AU  - Savić, Andrej M.
AU  - Perry, Joel C.
AU  - Belloso, Aitor
AU  - Dimkic-Tomić, Tijana
AU  - Keller, Thierry
PY  - 2016
UR  - http://reff.f.bg.ac.rs/handle/123456789/2202
AB  - Research findings indicate that intensive therapy is essential for achieving better outcome in post-stroke rehabilitation. However, with the increasing number of stroke patients and limited healthcare resources, it is difficult to provide the needed amount of therapy. Robot-assisted rehabilitation based on serious games may offer the solution for providing a more autonomous and scalable training that can be transferred out of the clinic and into home environments. Robots offer precision and repeatability of movements that can be used to provide safe and intensive rehabilitation exercises, both at home and in the clinic. Serious games can provide an enjoyable and effective way to motivate patients to increase both the quality and quantity of therapy. In addition, these technologies can also be used to remotely assess the motor performance of patients and the therapy progress. The ArmAssist is a recent example of a low-cost robotic system designed specifically for post-stroke upper-limb telerehabilitation. The system incorporates a set of serious games for assessment and training, further described in this paper. Preliminary results from the ongoing clinical study reveal very positive responses from 10 patients and 2 therapists about the usability and integration of the system in the clinical setting. Training with this system is shown to be beneficial and enjoyable, and highly motivates patients to continue and endure longer durations of training. More data and analysis is required to extract further conclusions.
PB  - Springer International Publishing Ag, Cham
T2  - Advances in Neurotechnology, Electronics and Informatics
T1  - Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial
EP  - 78
SP  - 63
VL  - 12
DO  - 10.1007/978-3-319-26242-0_5
ER  - 
@article{
author = "Rodriguez-de-Pablo, Cristina and Popović, Maša and Savić, Andrej M. and Perry, Joel C. and Belloso, Aitor and Dimkic-Tomić, Tijana and Keller, Thierry",
year = "2016",
abstract = "Research findings indicate that intensive therapy is essential for achieving better outcome in post-stroke rehabilitation. However, with the increasing number of stroke patients and limited healthcare resources, it is difficult to provide the needed amount of therapy. Robot-assisted rehabilitation based on serious games may offer the solution for providing a more autonomous and scalable training that can be transferred out of the clinic and into home environments. Robots offer precision and repeatability of movements that can be used to provide safe and intensive rehabilitation exercises, both at home and in the clinic. Serious games can provide an enjoyable and effective way to motivate patients to increase both the quality and quantity of therapy. In addition, these technologies can also be used to remotely assess the motor performance of patients and the therapy progress. The ArmAssist is a recent example of a low-cost robotic system designed specifically for post-stroke upper-limb telerehabilitation. The system incorporates a set of serious games for assessment and training, further described in this paper. Preliminary results from the ongoing clinical study reveal very positive responses from 10 patients and 2 therapists about the usability and integration of the system in the clinical setting. Training with this system is shown to be beneficial and enjoyable, and highly motivates patients to continue and endure longer durations of training. More data and analysis is required to extract further conclusions.",
publisher = "Springer International Publishing Ag, Cham",
journal = "Advances in Neurotechnology, Electronics and Informatics",
title = "Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial",
pages = "78-63",
volume = "12",
doi = "10.1007/978-3-319-26242-0_5"
}
Rodriguez-de-Pablo, C., Popović, M., Savić, A. M., Perry, J. C., Belloso, A., Dimkic-Tomić, T.,& Keller, T.. (2016). Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial. in Advances in Neurotechnology, Electronics and Informatics
Springer International Publishing Ag, Cham., 12, 63-78.
https://doi.org/10.1007/978-3-319-26242-0_5
Rodriguez-de-Pablo C, Popović M, Savić AM, Perry JC, Belloso A, Dimkic-Tomić T, Keller T. Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial. in Advances in Neurotechnology, Electronics and Informatics. 2016;12:63-78.
doi:10.1007/978-3-319-26242-0_5 .
Rodriguez-de-Pablo, Cristina, Popović, Maša, Savić, Andrej M., Perry, Joel C., Belloso, Aitor, Dimkic-Tomić, Tijana, Keller, Thierry, "Post-stroke Robotic Upper-Limb Telerehabilitation Using Serious Games to Increase Patient Motivation: First Results from ArmAssist System Clinical Trial" in Advances in Neurotechnology, Electronics and Informatics, 12 (2016):63-78,
https://doi.org/10.1007/978-3-319-26242-0_5 . .

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