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Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History

Authorized Users Only
2019
Authors
Ilić-Rajković, Aleksandra
Senić Ružić, Mirjana
Ljujić, Bojan
Article (Published version)
Metadata
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Abstract
The paper presents qualitative research in creating and using board games as educational media in history teaching. The research was conducted during a course of the History of Schooling in Serbia (Belgrade University), with 58 pedagogy students divided into two groups (13 game-designers and 45 evaluators) and a subject teacher. Students were engaged in project-based learning with the assignment to create, play and evaluate board games. Following these activities, students presented their views on the possibilities of board games application in history teaching within focus groups. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement and that they had acquired knowledge of history through problem-solving. They perceived the teacher as an initiator and facilitator in the learning process. Student-evaluators argued that the games had helped them in acquiring and revising the knowledge from a new and un...usual perspective.

Keywords:
Student perceptions / Project-based learning / History teaching / Gamification / Board-games
Source:
Iartem E-Journal, 2019, 11, 2
Publisher:
  • Int Assoc Research Textbooks & Educational Media, Utrecht
Funding / projects:
  • Models of evaluation and strategies for improvement of education quality in Serbia (RS-179060)

DOI: 10.21344/iartem.v11i2.582

ISSN: 1837-2104

WoS: 000508420600002

[ Google Scholar ]
URI
http://reff.f.bg.ac.rs/handle/123456789/2872
Collections
  • Radovi istraživača / Researcher's publications - Odeljenje za pedagogiju
  • Radovi istraživača / Researcher's publications - Odeljenje za andragogiju
Institution/Community
Andragogija / Andragogy
TY  - JOUR
AU  - Ilić-Rajković, Aleksandra
AU  - Senić Ružić, Mirjana
AU  - Ljujić, Bojan
PY  - 2019
UR  - http://reff.f.bg.ac.rs/handle/123456789/2872
AB  - The paper presents qualitative research in creating and using board games as educational media in history teaching. The research was conducted during a course of the History of Schooling in Serbia (Belgrade University), with 58 pedagogy students divided into two groups (13 game-designers and 45 evaluators) and a subject teacher. Students were engaged in project-based learning with the assignment to create, play and evaluate board games. Following these activities, students presented their views on the possibilities of board games application in history teaching within focus groups. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement and that they had acquired knowledge of history through problem-solving. They perceived the teacher as an initiator and facilitator in the learning process. Student-evaluators argued that the games had helped them in acquiring and revising the knowledge from a new and unusual perspective.
PB  - Int Assoc Research Textbooks & Educational Media, Utrecht
T2  - Iartem E-Journal
T1  - Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History
IS  - 2
VL  - 11
DO  - 10.21344/iartem.v11i2.582
ER  - 
@article{
author = "Ilić-Rajković, Aleksandra and Senić Ružić, Mirjana and Ljujić, Bojan",
year = "2019",
abstract = "The paper presents qualitative research in creating and using board games as educational media in history teaching. The research was conducted during a course of the History of Schooling in Serbia (Belgrade University), with 58 pedagogy students divided into two groups (13 game-designers and 45 evaluators) and a subject teacher. Students were engaged in project-based learning with the assignment to create, play and evaluate board games. Following these activities, students presented their views on the possibilities of board games application in history teaching within focus groups. Students-designers pointed out that creating a board game was a challenge that required sophisticated intellectual and emotional engagement and that they had acquired knowledge of history through problem-solving. They perceived the teacher as an initiator and facilitator in the learning process. Student-evaluators argued that the games had helped them in acquiring and revising the knowledge from a new and unusual perspective.",
publisher = "Int Assoc Research Textbooks & Educational Media, Utrecht",
journal = "Iartem E-Journal",
title = "Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History",
number = "2",
volume = "11",
doi = "10.21344/iartem.v11i2.582"
}
Ilić-Rajković, A., Senić Ružić, M.,& Ljujić, B.. (2019). Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History. in Iartem E-Journal
Int Assoc Research Textbooks & Educational Media, Utrecht., 11(2).
https://doi.org/10.21344/iartem.v11i2.582
Ilić-Rajković A, Senić Ružić M, Ljujić B. Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History. in Iartem E-Journal. 2019;11(2).
doi:10.21344/iartem.v11i2.582 .
Ilić-Rajković, Aleksandra, Senić Ružić, Mirjana, Ljujić, Bojan, "Board Games as Educational Media: Creating and Playing Board Games for Acquiring Knowledge of History" in Iartem E-Journal, 11, no. 2 (2019),
https://doi.org/10.21344/iartem.v11i2.582 . .

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